Thursday, June 19, 2008

Gaming in the Library

Library Technology Reports

Much is happening in the world of gaming right now, and it's not just a lot of teenage boys sitting in the basement staring at a screen for hours on end. No, gaming has tremendous potential for libraries to reach out to new users, offer new services, and help complement efforts in community-building, information literacy, and other areas. - Don't know much about gaming but you want to know how it can benefit libraries? - Not sure what kinds of services your library could offer (especially on a limited budget)? - Are you an avid gamer who would like to offer services but you need help convincing others? - Just want to hear what other libraries are doing? We'll cover all of these topics and more in just one hour. Get the scoop that helps you clarify your thinking about gaming and libraries.

Get the archive of the Sirsi Dynix Institutes presentation by Jenny Levine —Internet Development Specialist and Strategy Guide, ALA:

...or go right to the good stuff:


 
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