Thursday, June 19, 2008
Get a (Second) Life!
There's been a great deal of talk about the virtual world, Second Life and how it could be used for instruction and for meeting library customers online.
-What is it?
-Who’s doing it?
-How does it work?
-Why is it significant?
-What are the downsides?
-Where is it going?
-What are the implications for teaching and learning?
Posted by
Andrew
at
7:07 AM
Labels: Educause, Gaming, SecondLife
Wednesday, June 18, 2008
I'm a Believer!
There has been a lot of hype concerning libraries and gaming, with professional publications touting incredible benefits. THPL started down the road to gaming over a year ago as one of many options for Out of School (OST) programming, proving to be enjoyable for our customers and beneficial to our staff.
I became a TRUE believer of gaming in libraries as a result of my interactions with customers during the Teen Tech Week gaming tournament and qualifying events. It was a marketing event made to order! I mingled in the crowds and took advantage of every opportunity to converse with teens and parents, promoting library services and learning more about their perceptions of the library, the services of interest to them, and amazingly, their preferences on how they wish to learn about upcoming events.
There are many documented benefits to gaming, but I believe one of the strongest arguments is that it can help libraries become involved in teen social networking and provide opportunities to promote other relevant library services to this demographic.
Monday, June 16, 2008
Gaming is good for you
Here is a detailed list of New York State education standards that are met by gaming in the library. Plenty of food for thought.
And take a look at the normally staid lobby at the main research library in New York.
Libraries all over the country are realizing the benefits of gaming and we are too. We have more teen programs, and more teen participation, than ever before!
Posted by
Susan O
at
4:04 PM
Labels: Gaming, NewYorkTimes, NYPL
Sunday, June 15, 2008
Gaming and Libraries
Here is an interesting presentation by Jenny Levine, The Shifted Librarian and gaming librarian extraordinaire. There's a ton of information here but a quick browse will give you lots of facts on the value of gaming in libraries.
Posted by
Susan O
at
8:22 AM
Labels: Gaming, ShiftedLibrarian
Wednesday, June 11, 2008
Learning Library Skills Through Gaming
Carnegie Mellon University Library now offers students the opportunity to learn about the library through games in the Library Arcade. The Library Arcade features flash-based games designed to help students develop research skills through entertaining and easy-to-repeat activities.


(1) I'll Get It! - helps students identify research materials.
Tuesday, June 10, 2008
Gaming Gone Wild
There's Jenny Levine's presentation on gaming in libraries that she gave in Second Life on the right.
Thursday, February 14, 2008
Teens @ the Library
Our discussions of blogs would be incomplete without pointing to our very own HCPLC teen blog. It was created a year ago and published in time to celebrate the first Teen Tech Week. Updated faithfully by a dedicated team of librarians and LTAs, it provides comments on just about everything that might interest teens in our community including the results of the Gaming Tournament Qualifier Events.
Monday, June 18, 2007
You can make a living gaming online!
OK, so maybe this would only happen in China, and this is really weird, but yes, young men are making a living of sorts playing World of Warcraft. Here's a short vodcast from the New York Times Magazine, June 17, 2007.
Posted by
Susan O
at
7:59 AM
Labels: Gaming, NewYorkTimes, vod
Monday, May 21, 2007
Aerobics for the mind and body too
Schools around the country have figured out how to get screen addicted kids to get back in shape. Now XRKade is at USF and Hillsborough County schools just might see the light. If you didn't get a chance to try DDR at NTA, SEM, or SST, give PCI a call and get a gaming program to come to your library soon!
Here are some other gaming articles from this week's Creative Loafing.
Tuesday, May 1, 2007
Gaming is good for you!
Last Friday we had our first gaming afternoon at three of our branches, NTA, SEM, SST. For the last few hours of the afternoon kids could play various games (I was at NTA and the boys chose a basketball game, the girls chose a skateboarding game but mostly spent their time creating their characters). My favorite is Dance Dance Revolution, and I tried it (yes, the boys were actually willing to dance against librarians; the girls didn't offer, but we could never have kept up with them), and it is true, DDR is like taking an aerobics class, especially if you take it beyond beginner level. And now, schools all over the country are figuring out how to get kids to get up and moving! From the April 30, 2007 New York Times, P.E. Classes Turn to Video Game That Works Legs.
Friday, March 9, 2007
49% - Young Adults Love Video Games
Are you surprised?
"Today's youth play a lot of video games. Nearly half (49%) say they play games that can be hooked up to a television such as PlayStation, Xbox or GameCube. Roughly one-third of Gen Xers (35%) play these types of games. Very few Boomers and Seniors spend time playing video games (12% and 3%, respectively). Just over one-third of Nexters (36%) say they played video games in the past seven days. The gender gap on this measure is substantial. Fully half of young men (51%) played video games in the past week compared with 21% of women." Read more
From Pew Research Center
